The Two-Minute Deal · Yunlei Shen

The Two-Minute Deal

5 min readMVP shipped

A sponsorship between a nano-influencer and a local business took up to five weeks of DMs before any content existed. We built a mobile marketplace that closes the same deal in about two minutes — not by making negotiation faster, but by designing it out of the transaction.

Product

Anonymous Agent

My role

Product Designer

Timeline

2022 – 23 · MVP in 3 mo

Scope

Research to MVP design, 0→1

CONTEXT

The marketplace nobody built for the small players

Influencer platforms are built for big brands and top creators. That leaves out the pair with the most natural fit: a creator with a few thousand engaged local followers, and the shop down the street who needs exactly those people. With no platform between them, both sides fell back on cold DMs, and a deal small enough to be casual took five weeks to close.

We set out to build the missing marketplace, with an MVP due in three months.

Owned

Interviews & journey mapDeal mechanism0→1Design system

Partnered on

Founder — business modelEngineering — MVP build

Constraint

Three months to MVP: every open question had to resolve into something shippable.

Problem · The two sides

Two sides of the same deal

Maya

Maya, 26

Nano-influencer · 4.8K followers

“I spend more time pitching myself in DMs than actually making content.”

Goals

Steady local sponsorships that fit her audience, with clear terms up front.

Frustrations

Weeks of cold outreach and haggling; brands ghost when they hear her follower count.

Daniel

Daniel, 41

Café owner · 2 locations

“Agencies quote me thousands. I just want locals to know we exist.”

Goals

Affordable creators nearby, and one simple signal that a campaign worked.

Frustrations

Can’t find cost-effective creators; no time or tools to track results himself.

Problem · Where the time goes

Six weeks lost to negotiation and reporting

Interviews and surveys showed both sides bleeding time in the same place: negotiation ran up to five weeks, reporting another week; nobody could afford professional tools.

The journey map pointed at three phases worth attacking: negotiation, creation, measurement. The brief: streamline the collaboration itself.

Influencer journey map, before the app

≈ 6 weeks lost per campaign

1 · Negotiation

up to 5 weeks

2 · Content creation

days

3 · Measurement

another week

Doing

Cold DMs, repeated intros, haggling over price and terms

Visits the business, creates and posts, reworks through revision rounds

Assembles engagement numbers into a report by hand

Feeling

😖

worn down before work starts

😊

the part they came for

😩

unpaid admin at the end

Pain

No way to start a deal without weeks of conversation

Revisions pile up: no shared expectations

Tracking tools priced for agencies, not individuals

The two low points became the design brief: remove negotiation, fold measurement into the deal.

Strategy

Assist the negotiation, run it, or delete it

“Fix the five weeks” had three plausible products inside it:

A Ruled out

A negotiation-assist tool

Templates, rate cards, in-app chat. Easiest to build — and it would have made the five weeks politer, not shorter.

The haggling survives.

B Ruled out

An agency-lite service

Humans matching both sides. It solves trust instantly and scales exactly as fast as we could hire — with three people, we become the five weeks.

Scales at the speed of hiring.

C Chosen

A self-serve marketplace with standardized deals

The only path where deal time does not scale with headcount — and the riskiest, because it bets everything on one assumption: both sides will accept terms nobody negotiated.

One bet, tested before we built.

SOLUTION · THE MECHANISM

Remove the negotiation, keep the trust

There was no existing product to fix: no listings, no contracts, no reporting. The whole deal had to be invented as a sequence: publish the terms so nobody negotiates, turn delivery into a checklist so nobody reports, and hold both in one place so nobody hunts.

01

Tiers instead of negotiation

What is it worth?

02

A checklist instead of a report

How do I prove it?

03

One page instead of a scattered deal

Would I even go?

How the idea became three screens

Each screen exists because one question had to be answered before the next could be asked, and each answer forced what the screen had to hold.

pick a tier deal starts? the deal = a checklist everything on one page? 50+ likes 150+ likes ✓ 400+ likes visit the store post the real thing screenshot likes details | tiers | tasks no DMs, no haggling!! tasks done deal closed ✓ tab bar thumb reach

Solution · Why it works

Why both sides accept a price nobody negotiated

Fixed tiers work only if each side gains more from the standard than from haggling. Businesses get a menu for an unpriceable question — what is a post worth? — at a floor far below any agency quote. Creators get published terms and never pitch themselves again.

Each side trades a little pricing power for certainty — the one thing five weeks of DMs never produced. The tiers are not a price list; they are a peace treaty.

Process · Zero to one

None of it arrived fully formed

PHASE 01: STRUCTURE

Product site map

The whole app is four destinations, and the deal lives on one of them: the Business page carries Details, Tiers, and Tasks, so a collaboration never leaves it.

The Two-Minute Deal

Mobile app

Browse

Local businesses, filtered by area and category

Business page

The whole deal, one tabbed page

My deals

Active collaborations and payment status

Profile

Creator reach, past work, payout details

Details

Business info, requirements, terms

Tiers

50+ · 150+ · 400+ likes, one tap to accept

Tasks

Visit, post, screenshot the likes

PHASE 02: IDEATE

Decide the mechanism before the screens

Ideation with the PM and engineering converged on the structural moves: tier-based contracts to kill negotiation, post-campaign Tasks to kill the report. Debating the mechanism, not the UI, made weak ideas cheap to throw away.

Final design

Click to enlarge

Impact · Outcome

deal time

~2 min

average time from opening a business’s Details page to confirming a contract

adoption

900+

influencers and 132+ local businesses onboarded in the first six months

growth

20–30%

daily user growth after launch

Reflection

Three months meant choosing imperfect answers on purpose, and saying so. Likes are not a real business metric: gameable, blind to sales. But a legible, launchable metric both sides understood beat a rigorous one we could not ship. Growth suggests the trade was right; verified redemptions and repeat-rate tracking were how we would pay the debt down. Early-stage maturity is not the perfect answer; it is knowing which imperfections you are shipping, and why.